Spiritmonger: Efficiently costed, growable beater that can regenerate. Helps deal with Avacyn, who is a huge pain for me.īlack Sun's Zenith: Good board wipe that recurs itself,ĭecree of Pain: Board wipe and card advantage. Now for some cards I would like to consider as potential replacements for what I would take out:Īshes to Ashes: Amazing card, Probably the best removal in my colors. Additionally, I often attack only two or three times in a game, so it rarely gets counters. Skullbriar, the Walking Grave: Good card, but I'm not looking for a fast clock, because my deck was built around larger creatures.ĭruid's Repository: Has helped before, but I often ramp quite fast, meaning that the advantage given from this card is negligible. I could just add another board wipe instead. Sins of the Past: None of my instants or sorceries give enough of a value to be worth paying six for a second use, save for Life's Finale. Not nearly enough impact on the board state. I'd rather have a bigger, better creature. Golgari Grave-Troll: I don't play creatures leave creatures in the graveyard very often, so he is never bigger than a 5/5. Hibernation's End: Great Card, and It's insane value when it gets going, but it does not get going very often. Now, here are some cards I'd like to drop: So, like the description said, I choose to run more of a controlling style and just outright win in the lategame with huge creatures that can't be dealt with, because of Jarad's second ability. As of late, he has been posting good results in my playgroup, and I tend to play a different style of him than a lot of other Jarad decks I see, so I figured I'd post for some constructive Criticism. So I've been playing Jarad for almost a year now, since the duel decks came out, and he has lived through many iterations, as well as my own skill as a Magic player greatly improving.
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